Board game trends

More complex games rate higher (weight–rating correlation —), and solo-capable games went from — of new releases in 2000–09 to — in 2020–25.

Show ratings as
Min. user ratings

Do complex games rate higher than simple games?

Spoiler: yes, and by a lot. Across all games, the median complex game (weight 4+) rates — points above the median simple game (weight under 2).

Weight is BoardGameGeek's 1–5 complexity score, voted by players. The charts call games under 2 light and games at 4+ heavy. Filter to a mechanism, a category, or both together to see whether the pattern holds inside them. Options with no games under the other filter are greyed out.

Games with a weight
—
All games
Weight–rating correlation
—
Pearson r: 0 is none, 1 is a perfect line
Median rating, light games
—
Weight under 2
Median rating, heavy games
—
Weight 4+ · — vs light

User ratings rise with game complexity

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Games in this selection

Drag the sliders, or click and drag on the chart above, to narrow the list. Each histogram shows the games left after your other ranges. Hover a row to find the game on the chart; the table shows the first 100 rows in the current sort.

The small figure after each rating says where it sits among games at this ratings floor: top 5% means only 5% of them rate as high or higher. Divisive compares how spread out a game's ratings are with games of similar rating, weight, popularity and era: top 10% means more spread out than 90% of games at this floor, and bottom 10% means more in agreement than 90% of them.

More complex games rate higher in every era

Median rating by weight band and release period. Newer games rate higher across the board, so compare the slope inside each line.

Players set lower ages for light games, higher for heavy ones

Average age on the box and average age players recommend, by weight.

Age on the boxAge players recommend

Mechanisms that rate above their weight

Average gap between a game's rating and the median for games of similar weight (same half point) released in the same decade. Tags with 30+ games. Click a bar to filter this page.

Mechanisms that split players, and ones they agree on

The median divisiveness of the games carrying each tag. Click a bar to filter this page.

About the data

Every ranked game on BoardGameGeek (30+ user ratings) from an August 2026 pull, with its mechanism and category tags. Min. user ratings sets how many ratings a game needs to count everywhere on this page; 100+ is the default because a handful of ratings is noisy, and it matches the earlier solo analysis.

Trends run 1980–2025: 2026 is a partial year, and recent games are still collecting ratings. Games with no weight votes are left out of anything that uses weight. Rating is the average user rating, not BGG's adjusted geek rating.

Crowdfunding tags (BoardGameGeek's “Crowdfunding:” families) and the suggested-player-count poll come from a second pull, in October 2026. The tags are kept by BGG users, so some crowdfunded games are missing them.

Designers come from the same October pull. A co-designed game counts for each of its designers, and uncredited games are left out.

Rating spread (the standard deviation of each game's user ratings) comes from a third October pull. Divisive compares that spread with what games of similar average rating, weight, popularity and release era show, fit at each ratings floor, and gives where the difference falls among games at that floor: top 10% means a game's ratings are more spread out than 90% of them, and bottom 10% means they agree more than 90% of them do. The small figure after a rating, such as top 5% or bottom 30%, is where it falls among all games at the floor; after an adjusted rating, it is where that falls among every game's adjusted rating with the same adjustments.

Collection counts (copies owned and wishlisted) and the player-age poll come from the same third pull. Series are BoardGameGeek family tags that start with “Series:”, from the second pull.